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1080p shadow of the tomb raider
1080p shadow of the tomb raider







1080p shadow of the tomb raider

Yet, there are no games that I've yet to see (or play) that feature such "far more efficient" software-based implementations. You also sent me a link to a CryTek engine ray tracing algorithm from 2009, 10 years ago now.

#1080p shadow of the tomb raider software#

There's no point in excluding rasterization simply because Nvidia says real time ray tracing is the next big thing.Īctually, this is what you said "The software implementations we've see have in fact been far more efficient.". I'd recommend you read over prior comments you skimmed over. There are rasterization based techniques that can achieve the same visual effect with a fraction of the performance hit.

1080p shadow of the tomb raider

In addition and like I pointed out earlier, we don't need to compare just Ray Tracing to Ray Tracing. The basis of your argument has the very flaws you are criticizing the CryTek demo for. In addition, just like you criticized the linked CryTek demo for, Nvidia have still not released the Star Wars demo.Īt best you are being hypocritical. I find it hard to believe you are being objective when you have a problem with a demo yet are completely fine citing Nvidia marketing material as legitimate "data". If you are going to cry about a demo disproving your claim then I'm of course going to point out that not only is the comparison you cited unfair, it's also made specifically to sell the new cards, if the big Nvidia logo on it didn't give that away already. Second, your claim of a 75-90% drop in performance is based off Nvidia marketing material with unaccelerated pascal cards vs accelerated Turing cards. I disproved that and now, unsurprisingly, you are trying to move the bar. You didn't stipulate "in games" or anything. You made the claim that software based ray-tracing would drop frames by 75-90%. This one is purely emotional due to NVidia's marketing team and pricing messing up. But don't buy any logic based arguments such as it cutting the framerate, since a software-based solution drops the frame rates 75-90% into the low single digits even on a GTX 1080 Ti. So I understand why there are so many people Anti-RTX. You can blame AMD for this one AMD has nothing that would force the price down, so NVidia will charge $1199 for their latest and greatest, just like Mercedes will charge two arms and a leg for the S-series with their latest and greatest technology. The price has made the RTX generation become a luxury item, just like the iPhone X when it came out and people will emotionally hate anything that is priced out of their reach and also start doing cost/benefit analysis. Had RTX 2080 Ti cost the same as GTX 1080 Ti at launch ($699) instead of $1199, I believe there would also be a lot less haters. They wildly-improperly set expectations on what 1 Turing based GPU could actually render. We obviously know that Battlefield V's ray tracing doesn't look anything like the Star Wars demo, so lots of haters were created. NVidia set the expectations so high for RTX people could only be very disappointed when Battlefield V's reflections finally came out in Nov 2018. It was exactly this Star Wars real-time ray tracing demo they showed to introduce their RTX ray tracing technology.except it was originally being rendered on 4 x TESLA V100 cards (which cost more than $10,000 each). The truth is that the Anti-RTX movement is not based in logic, but one of emotion. Keep an eye on WindowsCentral.The Anti-RTX people want to pound RTX with logical reasons on why it isn't good or worth it (such as saying it slows down the framerate), but the truth is software based ray tracing would drop frame rates by 75-90% as you can see in this video where they attempt it on the GTX 1080 and GTX 1080 Ti running at less than 10FPS ->

1080p shadow of the tomb raider

See at Green Man Gaming (opens in new tab).See at Microsoft Store (opens in new tab).The game should launch on Xbox One and other platforms on September 14, 2018, starting at $59.99. Shadow of the Tomb Raider is currently available for preorder at various retailers. Giving gamers the choice of how they want to experience the title seems like the right approach to development. While some gamers might be disappointed that Shadow of the Tomb Raider doesn't achieve 4K 60 FPS on Xbox One X, the fact that there is a 30 FPS or 60 FPS option is great. This enhances the immersion because it makes the setting more believable. Even if you enter a small area housing tombs, you'll notice computer-controlled characters praying or going about their daily lives. This video focuses on exploration and how even claustrophobic city streets feel more alive.









1080p shadow of the tomb raider